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Tutorial 23: Displaying Bitmap Images Based on
Real-Time Data (RTD)
Setting Up Bitmaps
The Bitmap RTD program resizes bitmap images to fit a specified area of a
frame. The program works best when bitmaps are sized to the desired height
and width. All bitmaps must be the same dimensions. For example, to ensure a
bitmap fills the desired area of a 168×240 display, the user must size the
bitmap accordingly. For this example, size the bitmap to 168×148. Bitmaps may
be placed at any location on the frame by changing the position on the field.
The Bitmap RTD feature uses the same data used for Text RTD data. For
instance, if DakStats Baseball is the data source and is configured to come in
the Venus 7000 software on Input 3—then use the template or .itf file from
Input 3 for both Text RTD and Bitmap RTD.
This tutorial explains how to:
1. Configure the correct input.
2. Insert and format a Bitmap (BMP) Data Field.
3. Insert and format a BMP Data Field.
Creating Bitmap RTDs
1. Format all bitmap images to the desired size.
2. Save the bitmaps to the D:\V7000/Bitmaps folder.
3. Name the bitmap to match the identifying data coming from the data source. Name the bitmap
for each player the same as that entered in the stats program. For example, Sam Logan is one
athlete in the next event; when entering his name into the DakStats computer, type “S Logan”.
The bitmap for Sam Logan is S Logan.bmp.
4. Open the Venus7000 Shell, click Edit. The
Sequence Designer opens.
5. Create a new sequence called
6. From the Menu bar, click Frame > Insert >
Data Frame. The Frame Properties window
opens. Click the Data Frame Parameters tab.