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6 Basic Operation
2.2 Sport Inserts
Sport inserts allow a single console to control multiple sports. Select the proper insert from
the chart below and slide it into the insert opening on the left side of the console until it stops.
To remove a sport insert, pull on the tab that extends from the left side of the console.
If an insert is lost or damaged, a printed copy of the insert drawing, located in Appendix B,
may be used until a replacement can be ordered. Print this page (if viewing digital copy) and
write the code number in the following table for all applicable sports.
If the code number for a scoreboard is unknown, refer to Appendix C. If the model number
of a scoreboard is unknown, refer to the documentation provided with the scoreboard.
Sport
Insert Number
Number Code
Baseball
LL-2438
Basketball
LL-2433
Boxing
0G-96892
Cricket
0G-319507
Cricket/Football
0G-315384
Curling
0G-1021630
Event Counter
0G-58047
Football
LL-2437
Hockey/Lacrosse/Handball
LL-2436
Judo
0G-96891, 0G-98376
Karate
0G-96890, 0G-98374
Lacrosse
0G-1084219
Pitch and Speed
LL-2482
Rugby
0G-712154
Segment Timer
LL-2475
Not applicable
Soccer
LL-2440
Strikeout
0G-163409
Tae kwon do
0G-96889, 0G-98375
Tennis
LL-2483
Track
LL-2439
Team Name (TNMC)
LL-2441
Volleyball
LL-2434
Water Polo
0G-178439
Wrestling
LL-2435
Sport Insert Operation Concepts
A sport insert identifies the keys required for normal operation of a specific sport. In most
cases, pressing a key immediately changes the scoreboard. Keys that require entry of
additional information are marked by a dot. This additional information is usually a number
followed by the <ENTER> key.
Keys with arrows activate an indicator (possession, bonus, etc.) on the scoreboard.
The direction of the arrow selects the appropriate team (home or guest).
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