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176 Wrestling Operations
Match Score +1, +2, +3, -1
The home and guest <MATCH SCORE +1>, <MATCH SCORE +2>, and <MATCH SCORE
+3> keys are used to increment the team score and the <MATCH SCORE -1> key is used to
decrement the team score.
Display
Action
NN = current setting
Press the appropriate score key to increment or decrement
the score for the home or guest team.
The LCD shows which key was pressed and the new value for
the team score of the corresponding team.
Pressing a <MATCH SCORE> key will cause the match
scores to show on the LCD (MAT will show up on the LCD to
indicate this). Pressing a <TEAM SCORE> key will cause the
team scores to show up on the LCD (TM will show on the LCD
to indicate this).
Start/Stop Injury Time
Display
Action
M:SS = minutes, seconds
(injury timer)
M:SS.T = minutes, seconds,
tenths of a second
(advantage timer)
G or H = guest or home
The maximum allowed injury time is set for each competitor at
the beginning of a match and reset to this time when the
Reset Match function is performed.
When enabled, the injury times are displayed in the main
clock digits and the corresponding (home or guest) match
score digits flash.
The main clock must be stopped to use the injury timer.
Press <START INJURY TIME> to start the injury timer for the
home or guest competitor. The injury timer counts down from
the maximum allowed time until <STOP INJURY TIME> is
pressed or 0:00 is reached. The injury time is shown on the
LCD display with H for home or G for guest.
Press the <STOP INJURY TIME> key to stop the injury timer
and return the period time to the main clock digits. A key
press is required before the main clock digits return to period
time. This gives the coach time to see how much injury time
remains.
MATCH SCORE- +1
HOME NN
H I NJURY M:SS
AD TM M:SS.T H<
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